From the birth of the Cell processor to the fall of PSN — every hack, every firmware, every court case. The naked, unadulterated life of the PlayStation 3.
Sony Computer Entertainment, Toshiba, and IBM (STI) form an alliance to create the Cell Broadband Engine processor. The STI design centre opens and begins a four-year endeavour that would power the most ambitious console ever built.

The world was awoken to a brand new console — not just a console, but a supercomputer. The original design was silver with a boomerang-shaped controller, three Ethernet ports, two HDMI ports, and six USB ports. It was meant to last ten years.
Nvidia reveals that the RSX GPU is still under development. The E3 tech demos were actually running on upcoming PC chips with similar capabilities.
A Sony patent surfaces suggesting the PS3 would lock games to a single console, preventing used game sales. Sony quickly assures the public this is "false speculation."
Sony stocks plummet as rumours of PS3 delays circulate. By March, Sony confirms the console is pushed to November 2006, citing problems with Blu-ray diode production.
Gone is the silver prototype. The PS3 is now black with one HDMI port, four USB ports, and comes in 20GB ($499) and 60GB ($599) models. The boomerang controller is replaced by the Sixaxis — a motion-sensing pad without rumble due to patent disputes with Immersion.
Sony announces the PS3 will NOT launch in Europe in November. European gamers must wait until March 2007 — and they'll get an inferior version with reduced PS2 backwards compatibility.
PS3 hits Japan with launch titles including Ridge Racer 7, Resistance: Fall of Man, and Genji: Days of the Blade. Massive fights break out at events. Ken Kutaragi himself attends the Yurakucho launch. Firmware v1.10 — the very first PS3 firmware — goes live.
The American launch is plagued by violence: armed robberies at Wal-Mart, GameStop, and EB Games. A man is shot in Connecticut waiting in line. A 17-year-old has his PS3 stolen at gunpoint. People stampede into a metal flagpole at a West Bend Wal-Mart.
Warez group Paradox releases the world's first accessible PS3 rip — Madden 2007. Their NFO reads: "Well everyone here it is – the world's first accessible PS3 rip!" They joke about uploading on 56k modems from Blockbuster rentals.
PS3News confirms that Paradox has a working ISO loader exploiting a vulnerability in firmware v1.00-1.10. Games can be run from HDD without opening the console — but Paradox holds back, waiting for the European launch.
Xbox's Peter Moore mocks Sony: "It's not in Sony's DNA" to build online services. Chris Satchell calls PSN "pretty much a disaster" adding "if they don't have anything, of course it's free."
PS3 launches in Europe. At the Virgin Megastore in London, Sony gives the first 100 customers a free 46" HDTV and taxi ride home. Meanwhile, Microsoft employees hand out branded chairs to people in the queue.
A website dedicated to hacking the PS3 called PS3HaX is created. Its main aim: bring homebrew to the PS3. It would become one of the scene's most important hubs.
Sony reveals PS Home — an online social world similar to Second Life, coming to PS3. It would take until December 2008 for the public beta.
The early PS3 scene is plagued by fakes. Multiple people claim ISO loaders, mod chips, and exploits that never materialize. The community grows skeptical of every claim.
A decade of innovation, controversy, and relentless hacking.
Japan and US launch within a week. Violence, shortages, and a $599 price tag shake the industry.
EU launch with reduced PS2 compatibility. Scene begins forming around PS3HaX and PS3News.
The very first homebrew runs via BD-Java. LittleBigPlanet, Metal Gear Solid 4, and Fallout 3 define the year.
Sony launches the PS3 Slim at $299, nearly half the original price. Sales surge worldwide.
"I have hacked the PS3. The rest is just software." — One line that changed everything.
The first USB jailbreak device. $130+ for a dongle that lets you play backups. Clones appear within days.
Private keys are exposed at the Chaos Communication Congress. Sony's security crumbles completely.
77 million accounts compromised in gaming's largest-ever data breach. PSN goes dark for 23 days.
The PS3's master boot key is leaked. Custom firmware can now be created for any firmware version.
Scene matures with Rebug CFW, multiMAN, webMAN MOD. The PS3 lives on through its community.
At Gamescom, Sony reveals the PS3 Slim — 33% smaller, 36% lighter, at $299. It would reignite PS3 sales and bring the console to profitability for the first time.
Major PS3 system software overhaul. The XMB gets a visual refresh with the "What's New" section and dynamic themes. PlayStation Store is redesigned.
Uncharted 2: Among Thieves, InFamous, Killzone 2, Demon's Souls — 2009 is the year PS3 exclusives start dominating awards and proving the hardware's potential.
George "GeoHot" Hotz announces full read/write access to the PS3's system memory and hypervisor-level access to the processor. After years of the PS3 being considered unhackable, one man changes everything.
Sony's nuclear response: firmware v3.21 removes the ability to install Linux (OtherOS) on the PS3. The move triggers multiple class-action lawsuits and turns thousands of legitimate users toward hacking.
Fed up with impatient, ungrateful trolls, GeoHot closes his blog and Twitter. "I didn't fully realize most of the current scene don't care unless they are getting something. Now I do."
PSX-Scene announces PS Jailbreak — a USB plug-and-play device that jailbreaks the PS3. Compatible with all models (fat and slim), it lets users play backups from HDD. Price: $130+. The scene's biggest moment since GeoHot.
Mathieulh and team release PSGroove (open source PS Jailbreak clone) and KaKaRoTo releases PSFreedom for Nokia N900. The $130 dongle is now free. Sony patches the exploit in firmware v3.42 five days later.
CJCP releases an FTP server — the very first homebrew application for jailbroken PS3s. The floodgates are open.
At the 27th Chaos Communication Congress in Berlin, the fail0verflow team reveals catastrophic flaws in Sony's security implementation. The PS3's private ECDSA signing keys are exposed. GeoHot publishes the metldr key. Sony's entire security model is permanently broken.
SCEA files a lawsuit against George Hotz for publishing the PS3's security keys. The case gains massive media attention. Sony subpoenas PayPal accounts and obtains IP addresses of everyone who visited GeoHot's blog since 2009.
The PS3 signing keys enable custom firmware (CFW) on firmware 3.55. KaKaRoTo releases the first PS3 CFW, followed by Geohot's 3.55CFW, Waninkoko's CFW, and many more. The scene explodes.
Andoma releases Showtime — the first homebrew media player for PS3. For the first time, PS3s without Linux can play MKV files, stream live TV, and handle formats Sony never supported.
Team Rebug releases their first Modified Firmware (MFW), combining debug and retail features. Rebug would become the gold standard of PS3 custom firmware, maintained for years.
The hacktivist group Anonymous wages war on Sony, demanding: allow end-user modification, end legal action against hackers, and don't pursue collected IP addresses.
After a high-profile legal battle that saw GeoHot flee to South America mid-trial, both parties settle. Hotz consents to a permanent injunction. He donates $10,000 of his legal defense fund to the EFF.
PlayStation Network goes dark. Sony initially blames maintenance, then admits an "external intrusion." Over the next days, the full horror emerges: 77 million accounts compromised. Names, addresses, emails, passwords, and potentially credit card data — all stolen.
After 23 days offline, PSN begins partial restoration. Sony offers a "Welcome Back" package including free games (LittleBigPlanet, InFamous, Dead Nation, and more) and 30 days of PS Plus. The total cost to Sony: an estimated $171 million.
2012 sees an explosion of homebrew tools: multiMAN v4 (no longer needing Cobra dongle), XMB FileManager by DeViL303, XMBM+, True Blue reverse-engineered payloads, and countless CFW variants. The PS3 scene hits its stride.
The PS3's LV0 decryption keys are leaked to the public. While Mathieulh had decrypted LV0 in November 2011 but refused to release, a group called "The Three Musketeers" published them. This means custom firmware can now be created for ANY firmware version. Sony's last line of defense has fallen.
Sony releases the PS3 Super Slim (CECH-4000) — the third and final hardware revision. Even smaller, with a sliding top-loading disc tray replacing the slot-loader.

Naughty Dog releases The Last of Us — the fastest-selling game in PS3 history. A masterpiece that proved the PS3's raw power and cemented the console's legacy in gaming history.
Rockstar's magnum opus launches on PS3, pushing the aging hardware to its absolute limits. One of the best-selling games of all time.
Rogero CEX-4.41, multiMAN v4.50, Iris Manager updates, Gamesonic Manager — the custom firmware ecosystem is fully mature. Scene devs continue pushing the limits of what PS3 homebrew can do.
The PlayStation 4 launches in North America. While the PS3 era isn't over, the focus shifts. But the scene lives on, and PS3 homebrew development continues for years to come.
Homebrew Enabler (HEN) development progresses, eventually allowing homebrew on consoles that can't install full custom firmware. The barrier to entry drops dramatically.
Team Rebug continues updating their CFW through firmware 4.75, 4.76, and beyond. ManaGunZ, webMAN MOD, and RetroArch bring the PS3 to its full potential as a retro gaming and media powerhouse.
Hideo Kojima's final Metal Gear game launches on PS3. One of the last major AAA cross-generation titles, a fitting swan song for the console's gaming legacy.
Sony announces it will no longer ship PS3 consoles to New Zealand retailers — the first market to officially end PS3 availability. The sun begins to set.
webMAN MOD 1.45, IrisMAN 4.80, LaunchPAD, Rebug 4.80 — even as the PS3 era officially ends, the community continues to push the console beyond its original limits. The PS3 scene never truly dies; it evolves.
What began as a $4 billion gamble on the Cell processor became the most thoroughly hacked console in history. Every security measure Sony built was eventually defeated — not by corporations, but by passionate individuals who believed in the right to own what you buy. From GeoHot's first exploit to the LV0 key leak, from PS Jailbreak to Rebug CFW — the PS3 scene wrote a chapter of computing history that will never be forgotten.
Based on "PS3History — The Complete History of the PS3" by GregoryRasputin (2010–2017)
Everything you just read exists because one person — GregoryRasputin — spent years documenting every hack, every firmware, every court case in the PS3 scene. He created PS3History.net, wrote over 62,000 words, and published it all for free.
He pays for hosting out of his own pocket and worries about keeping these sites alive for future generations. If this timeline meant something to you, here's how you can help his work survive.
"PS3History isn't my personal blog or forum, it is a place for all of you, for everyone to enjoy,
it is an unbiased look at one of the best consoles to be released." — GregoryRasputin
Names, tools, exploits, and terms — everything you need to know about the PS3 scene.